If it's not met, then any technology connected to it via path = { } will also become invisible. This is in addition to the technology's actual description, rather than overwriting it. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. It is only visible to you. Example sprite definitions to make a folder with the name of my_folder have its small items use the same background as the regular small land items use in base game: A folder is defined as a containerWindowType the name of which is exactly the same as the name of the folder within. Do ccs not work with mods? Valve Corporation. 429. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. Previously Chief Germanist for Green Man Gaming. does it allow tank, ship, and aircraft designer menu? This is a complete list of all add_equipment commands for HOI4. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). Support Equipment is an example of a type of equipment. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. Ship variants (ship classes) have a particular set of modules attached to them. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. The error message complains about something with map error. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. The technology tree branch follows the name formatting of the first technology's name with _tree appended in the end. In order to connect a technology to a different one within the tree, path is used as such in the technology from which the branch originates: In here, the technology where the path leads is specified with leads_to_tech. Currently compatible with 1.10 Collie. Please see the. x is left-to-right, y is up-to-down. You want this one here. The icon of the technology the position on the box. with 'by blood alone' you just use the NSB tank format. When unresearched via an effect, this doesn't work entirely properly, rather, the database object in question will remain possible to use for the country until a restart of the game. For each folder, the technology must have a gridbox assigned to show up in one of the two ways. It assigns which background is used, where exactly to locate the technology's icon in the background, where to place the technology bonus icon, where to place sub-technologies (if needed), where to place the technology's name on the research tree (if defined). Please note that you must have the appropriate technology to receive the equipment. All trademarks are property of their respective owners in the US and other countries. All rights reserved. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. This item has been removed from the community because it violates Steam Community & Content Guidelines. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. The visual appeal is impressive, as the custom models and graphics add true immersion to this other world. Create an account to follow your favorite communities and start taking part in conversations. If all else fails, ask in the comments threads for instructions! A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. With the mission briefing done, lets ride this tiger, and focus on four salient categories to encircle some of the bestHOI4modsout there. The name of the equipment you wish to add. Doesn't seem to crash when I play normally. World News brings back the newspaper feature of Victoria II, giving a glimpse into the life of the average person during wartime. This guide allows you to quickly spawn equipment in game. Questions, Paradox This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. This page was last edited on 18 February 2023, at 20:36. There are several modifiers additionally, in order to make the AI take the cost, bonuses, and ahead-of-time into considerations. This comes in handy when you're just learning the mechanics of the game and want to have fun. Enhanced Non-Historical Outcomes Information, Frequently Asked The game & mechanics have been completely overhauled to fit the period that means that innovations like Tanks and Planes will take a while to enter the fray, so youll mainly be looking at infantry tactics. The mod is still in relatively early days, and theres only dedicated content up to 1885. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. The folder selection is done within the folder_tabs containerWindowType. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Where can I see the custom equipment added by a mod? In order to mark a technology as a doctrine, it must have doctrine = yes. This information is usually found on each mods page as they usually list which mods they are able to run with. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. Press question mark to learn the rest of the keyboard shortcuts. These are the only ships whose equipment can be obtained through cheat codes. There are two primary arguments that modify the cost to a technology. This mod adds many new features to the Road to '56, such as new leaders, new portraits, new political parties, new country names, and much more. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. Technology sharing groups are a feature from the Together for Victory DLC (requiring it), allowing to receive bonuses to researching technology that other members of the group have already researched, up to 50%[5]. 5 days ago. DnD alignment: Lawful Good. The format = "LEFT" argument is used to tell into which direction to aim x and y. For example. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. HOI4 releasable country tags Algeria - ALG Angola - ANG Azerbaijan - AZR Bahamas - BAH Bangladesh - BAN Belize - BLZ Bosnia-Herzegovina - BOS Botswana - BOT Burma - BRM Burundi - BRD Cameroon - CMR Central Africa - CAR Chad - CHA Confederacy of American States - CSA Congo-Brazzaville - RCG Cte d'Ivoire - IVO Croatia - CRO Dahomey - DAH But you have to go down the Confederate path. Join. This is a community maintained wiki. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. In order to select a technology folder, it should appear in the top selection. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. With a keen focus on deepening historical accuracy with challenges for the player, this mod succeeds in bringing more life to this cacophony of death. They'll make the civil war survivable. This comes in handy when you're just learning the mechanics of the game and want to have fun. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. We immediately sent our resident HoI 4 mod guru, Timothy, to check it out and answer one simple question: Is End of a New Beginningthe Victoria 3 weve been looking for? If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. For doctrines, it's also typical to add the textbox detailing what the folder is. Make sure you dont accidentally download the old version of the mod. I see a lot of "how to win as the soviets" posts in here. If you have a related Youtube channel, enter the URL. Its a very deep well to dive into without a guide so heres ours, profiling the best of the bunch, with installation tips too. This is because the buildings are set for states themselves, and implementing it otherwise can cause buildings to be lost if the state control goes to a country that doesn't have the building researched. This includes resources, sub-units, offensive and defensive, or sub-unit categories. Winner of the Outstanding Modding Achievement at the 2018 PDXCon, Millennium Dawn delivers exactly what one would imagine: the modern world set in stunning detail on the HOI4 Engine. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. Please see the. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. Hi, is there a way to see the equipment names added by a Mod? For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. We include affiliate links in articles. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. Compatible with Collie 1.10. Waging war in the 19th century feels no different than waging war in the 20th, so theres still plenty of work to be done. A lot of AI modifiers that apply to every single technology can be changed within defines. No the game will uninstall itself and the devs will come over, kick the shit out of you and steal your money. In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. Were not sure about later versions at this time. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. With the addition of the new in-game radio, now is a better time than ever to try this mod out! Remember that most mods are not compatible with Ironman as they change game balance. Questions, Paradox A XOR should be in every mutually-exclusive technology, specifying the others, having it in just one of technologies isn't enough. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. For example, the following will result in an icon for my_technology_1: Here it is the other way around compared to names: if the equipment doesn't have a unique icon defined, then it will use the one defined by the technology. This is what the game does for showing the start years of technologies, for example: each one is a separate instantTextBoxType within the folder's container window. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. The item slots for sub-technologies are defined similarly, although with technology changed to subtechnology. This mod is compatible with Version 1.10 Collie & all DLC. Equipment types are assigned with enable_equipments = { }, with each equipment type within listed separated with any non-zero amount of whitespace characters. If youre interested in learning more, we did a more in-depth mod reviewthat explores what makes it so compelling. This item will only be visible in searches to you, your friends, and admins. Additionally, incredibly important are the gridboxes representing technology tree branches. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. The offset in pixels to use a singular unit when positioning technologies. If nothing within on_research_complete = { } grants a tooltip or there's always something showing a tooltip, it is not necessary to set on_research_complete_limit = { } This is an example of a tech with on_research_complete_limit: show_effect_as_desc = yes can also be used in order to make the effects show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. Create a new text document using word pad or similar software, then copy and paste the below into it: Single points and single army combat is expanded into a truly epic battlefield that does away with another layer of abstraction. This has 3 types: army, navy, and air. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. The background box which GFX is used. Press J to jump to the feed. /Hearts of Iron IV/interface/countrytechtreeview.gui, /Hearts of Iron IV/interface/countrytechtreeview.gfx, and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui in particular define the appearance of technology/doctrine folders as well as the items within them. It is kept here for people who want to use it, and for possible inclusion as a mod resource. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. Each tank equipment type and the armored vehicles based on it form a family. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. The 'add_equipment' or 'ae' command can be used with these codes . For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. It gets unlocked by researching technologies and is produced by production lines. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). The Ultimate HOI4 Scenario Mod Tierlist. The definition for doctrine items is fully identical and does not differ from technologies in any way. In general, a technologies file is laid out similarly to the following example: Each technology is hidden by default, requiring special code to be put within GUI. Ahead-of-time/technology boost icons the position on the box, the used font, the used GFX. force_use_small_tech_layout = yes is used in order to force the game to use this technology to use the small item for this particular technology even if it unlocks equipment. For example in the base game we have infantry_equipment_1, etc. start_year = 1935 assigns the year at which the technology is intended to be researched. See also: Air units. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. This is a community maintained wiki. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. Additionally, this also serves as an AND statement unlike the path that serves as an OR statement: every dependency must be researched to complete this technology, alongside at least one of the paths leading to this technology if there's one. In either case, countries can further modify several types of equipment by spending the respective kind of experience. Road to 56 is all about alternate history and . Sub-technologies where to position them in the tree, which GFX they use. In order to assign an experience type to a technology, xp_research_type = army is used. (Mechanics/Balance/why), HOI4 Texture Overhaul Terrain (Cosmetic), Check if the mod is up to date with the most recent patch forHoI4(Currently. The distinction between small items and regular items is in equipment. A technology or doctrine tree item is the technology itself within the tree. Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. It also has thousands of new events, new units, new mechanics including DECON and MAD. This item will only be visible to you, admins, and anyone marked as a creator. This is done with the naval folder with Man the Guns, for example. how can I get flame tank through console command? In the exact same way, sub-technologies can have folder-specific items, such as GFX_subtechnology_my_folder_available_item_bg. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. If false at some point, the country will be automatically kicked out. The official subreddit for the Hearts of Iron 4 Mod Road to 56. Have you ever thought: Gee, HOI4 goes way too fast for me! The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. Example. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. The mod will be automatically downloaded and will populate the mods section inHOI4s launcher. Sometimes totally overhauling the game requires a subtle touch. This also modifies how the paths are drawn between technologies. With Death or Dishonor equipment variants can alternatively be licensed from other countries. A family of equipment types share common mechanical parts that make transitioning production between them easier. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. Technologies can be used to apply effects and static modifiers towards the country researching them. These tags are most commonly used to spawn equipment into the game. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. An example definition of that sprite within any /Hearts of Iron IV/interface/*.gfx file is the following: In particular, noOfFrames controls the amount of frames the sprite has, cutting the image in a left half and a right half with 2. Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. Adding icons, including the background or the stripes highlighting technologies. Support Equipment is an example of a type of equipment. This item will only be visible to you, admins, and anyone marked as a creator. If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. This command removes 100 of 'infantry_equipment_1'. doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. A Legacy version for Version1.9 and below playerscan be found here. Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. Please Help! You need a thousand of such equipment, and you have the technology of light tanks at the initial level. The key for the name is the same as the folder's name, while the description is the name with _desc appended. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction.