For a great guide to TMA in Cold Waters see Jive Turkey's video https://youtu.be/unXyN2LrEO8. Remember all the units, characters and themes from that game? Udaloy) have towed sonar arrays ("tail") that may be lowered under the layer; not sure if this is modelled in game. Purple: radar emissions, detected by ESM mast. Fired from under water, flies close to surface. You can print out a keyboard Quick Reference guide here. Features. You may copy, edit, delete, add, etc. The cut scene graphics are top notch, depicting undersea warfare and the struggle in Europe with the talented execution of a much larger production. Description. Using ballast controls you can dive or surface without moving forward. Cold Waters is a Quest in Pathfinder: Wrath of the Righteous. Trey songz intermission 1 and 2 zip. To indicate grouping in access select. "SUBSIM Review has been online since 1997 and is the #1 resource for all the news, reviews, mods, patches, Create your own unique website with customizable templates. In this guide I hope to add guides about many of the mechanics of this game, as well as general tips to help you improve your gameplay. You want to descend to 500 ft, you have to supervise that with care. Sound waves achieving very heavy waters will ultimately return back to the surface in area called Convergence zone (CZ) as considerably as 30 miles apart from source. 60 degrees wide. custom missions, & tips for every naval game & subsim made. Unlimited Torpedo. Note: against warships it is best to try and get missile shot on bow or stern of the target as the CIWS coverage there is the weakest, while sides are usually better protected. For cold air, though, the temperature to reap benefits is lower than for water and probably begins around 15 C (60 F). How do I know if one torpedo is a dumbfire, and another is homing? Small plane and satellite icons whizz along, tanks stake out ground on the continent, ships and subs cross the map in accelerated time, giving you an impression of a busy world that you are a part of. How I learned to start wiring and love the torp. Cold Waters Stealth Tactics Run silent: despite limitations to speed, repairs and reloading, silent running decreases noise made by your submarine. What this means is that for every 5 knots of extra speed, cavitation happens 100 feet earlier. Added a download for a printable Quick Reference Guide. Any tips on closing range and getting a good solution without getting detected and or the enemy ships turning away and disengaging? 5) When you play the game, you can move the sub by left or right clicking. From what I could see is the Basic types but I could not see due to the pic size been very small. I realized I once prepared comparable guide for a friend so I updated and polished it and would like to submit it here for all fresh bass speaker simmers. Current "strength" and depth of layer is displayed in game in CONDITIONS tab. Similarly sub with towed sonar sitting just above the layer would be able to listen for signals under layer. - Over 40 classes of ships and submarines all meticulously researched. This item has been removed from the community because it violates Steam Community & Content Guidelines. This has a big effect on encounters. SNS COMP is estimated signal strength of your ship from the selected contact's point of view, used to estimate if they can detect you or not. Approx. One method is by clicking on the small icons to the right of a torpedo, second is by selecting desired tube by F key and changing settings by 1, 2, 3 keys. What's the difference TLAM and TASM. Quest: The Keystone (thanks @Deefje ) 1. Actually, two campaignsone set in 1968 and one in 1984. If you want another one to be wired, you can cut the wire of the first or second one with shift-4 and then fire the other one. The primary focus is on what do once weapons are near you. So while you're cavitating it takes less rudder movement and/or lower speed to knuckle? Tips for New Players 1) Submarines tend to have more tubes than they have torpedos. There are 10 of them with the game underway from modders here at Subsim. Sep 02, 2017 Cold Waters V1.01b Trainer +4 Options: God Mode Inf.Ammo Inf.Noise Makers Instant Weapons Reload Notice: First start game world then activate god mode. Or try our widget. MaxDepth for all weapons is set, by default, to 1000 feet. Well, Dangerous Waters was an ambitious title from an experienced military contractor, Sonalysts, and the game set the bar for modern-era naval simulations. Say that you'll just deal without the keystone, and Drillk lives. Isolate the person or people who have been exposed to any suspicious substance. See the picture below for the parameters it affects. Some may have towed sonar tails, essentially a cable with hydrophone sensors dragged behind the sub (or ship). You may start in an advantageous position or you may find the battle starting with the enemy holding an unhealthy advantage. Used for port strike missions. In-game time compression is also included. Good for firing down the bearing when a target solution is not exactly resolved yet. Baffles is blind spot/area from which a sonar can't hear sounds. Cold Waters supports significant modding. The rest can be learnt with some scenario runs. 15k yds is the limit where the game will say "No vessels/ weapons/ aircraft nearby". This is not simply as case of being the only contender in the field, Cold Waters is a truly great game. Strong layer will deflect more sound energy, weak layer less. Over 40 planes, subs, ship, and missiles are included in the game and while some edges show they are all rendered in impressive detail. Epic Mod - modification on Cold Waters, aimed at expanding and improving the original game for a more interesting and multi-faceted gameplay. Most Relevant is selected, so some replies may have been filtered out. in just a few pages and short & simple training sessions, in addition You can find hours videos and hundreds pages manuals over internet explaining these topics as much in depth as they possible can. Dr. Paul has posted a Modding Guide here. Q: Sonars - difference between active and passive sonar; towed vs. hull mounted sonar; baffles. Edit the "default.txt" that you copy/paste at step 1. ColdWaters-DotMod Welcome to DotMod! DotModcomeswithaninstallerthatwillwalkyouthroughthestepsofinstallation(unfortunatelythisdoesNOTworkonWindows7atpresent). All trademarks are property of their respective owners in the US and other countries. Sep 02, 2017 Cold Waters V1.01b Trainer +4 Options: God Mode Inf.Ammo Inf.Noise Makers Instant Weapons Reload Notice: First start game world then activate god mode. Cold Waters is extensively moddable; all of the vessels characteristics are stored in text files. Subsim players have already started modding the game to add ships and missions. If you look at the signature, you can also see that some of these do not have access to passive or active sonar, which means that these will not be able to spot you as easily as the enemies that do have access to this. Are they pings from various other boats?Im supposing yellow ranges are usually subs/ships, red are incoming torpedoes and blue is definitely the direction of detected Radar indicators?Thanks for this Common questions by the method!. The crew message scolded me and said the repairs could only be made in port. Richard Milhous Nixon (January 9, 1913 - April 22, 1994) was the 37th president of the United States, serving from 1969 to 1974.A member of the Republican Party, he previously served as a representative and senator from California and was the 36th vice president from 1953 to 1961 under President Dwight D. Eisenhower.His five years in the White House saw reduction of U.S. involvement in the . A submarine routine is silence but when you have to dance: dance like its disco. Why is it that when I launch some wire guided torpedos, the torpedo tube shows an icon representing wire guidance, but when I launch other wire guided torpedos, the torpedo tube just stays empty until I reload it? 1,5 times test depth. Using ballast controls you can dive or surface without moving forward. You may not see an enemy in the 3D view if he has not been detected in the sonar suite or by visual contact in the scope. I've found that when dodging torpedoes, changing the direction of your boat very rapidly and severely is key. Are you sure you want to create this branch? FORSAKEN: HOW TO BUILD CHRYSALAX (ALL STEPS & FREE WONDER WEAPON GUIDE TUTORIAL) MrRoflWaffles 1.84M subscribers Join Subscribe 15K 911K views 1 year ago How to build and upgrade the Chrysalax. Cold Waters Weapons Guide 2016 There't not a great deal of records out right now there for using the Tomahawk Land Assault Missiles for this video game, so I thought I'd hammer out a video to show some things I've seen some people get incorrect and to much better cover up how these market weapons obtain utilized. Practical methods are discussed including "Skipping the line". Passive sonar - array of sensors listening to sounds in water, complemented by computer(s) to visualize and evaluate them. Hope its useful! Yellow: active sonar from ships and subs. Campaigns are made up of 1 file and 1 folder: /////////////////////////////////////////////////. Creating custom content for Cold Waters. I had some rather close calls with torpedoes last night haha there were some heart-stopping moments. Practical methods are discussed including "Skipping the line".. An essay on using Anti-Ship Missiles by Brygun Create your own unique website with customizable templates. The screen layouts can all be edited I believe. Sonar in Cold Waters Killerfish Games made brilliant operations manual, explaining all those science blah blah about acoustics, sensors, sonars etc. **New SIZING, please use the size chart or size guide BEFORE you buy Size chart & size guide size guide XS : <154cm Small: 155cm - 165cm M: 166cm - 175cm L: 176cm - 185cm XL: 186cm - 195cm XXL: >195cm Size C mobile massage sedona Thanks to a Devil dog he saved named Pochita, he's able to survive through odd jobs and killing Devils for . I can also load TEST-71 or 53-65M torpedoes. Each campaign provides the player with the correct weapons and ships for that era and the AI tactics are adjusted based on historical research to make the enemy act properly with the tech he had for that time period. Active seeker uses its own active high frequency sonar to ping target and home towards the returned echo. A good tactic is to fire a torpedo from the opposite side of layer and have it change depth only after activation. Enemies can detect your sub with active sonar if you allow one to close the range with you, no matter how stealthy and quiet you are. Cold Waters Weapons Guide - prozip The New Snipping feature will grant you access to the Free Form and Full-Screen icons, and you can select them by clicking on their icons at the top of the screen.The Free Form option lets you create a screenshot in any shape you want, while the Full-Screen feature automatically captures the entire screen. . In this video I go into detail on the physics behind cavitation, and how it will affect your gameplay. The primary focus is on what do once weapons are near you. UGM-84 or Harpoon - medium range smaller anti-ship missile. Remember the original Command & Conquer? Fast Reload. As you're radiating very loud sounds, it gives away your presence and bearing to the enemy. Approx. I've found that when dodging torpedoes, changing the direction of your boat very rapidly and severely is key. If you want to get involved, you can help speed up a good solution by using the signature classification tools. Excellent weapon control with slightly faster reload speeds. Weapons. My answer is yes. If you believe your item has been removed by mistake, please contact, This item is incompatible with Cold Waters. You need to sign in or create an account to do that. CZ may allow a vessel hear various other resources of audio that are too much for immediate contact. I am pretty new to cold waters or submarine games in general and after Ive had a bit of fun in vanilla, Ive installed the Epic Mod (mostly for the russian subs and more murky water). There are difficulty settings for Easy, Normal, Hard, and Elite (no auto-classification of targets); plus an option for scaling the speed of the game that should satisfy everyone who may think the game is too slow paced/too fast paced..using this they can get it just right. A Sub below the layer will be more difficult to detect by ships and subs above the layer and vice versa. 2. Ballast - seawater pumped to internal tanks in order to control buoyancy and balance of the sub. ie 'torpedo in the water' or 'depth at'. Larger targets will usually take 2 hits to sink. This can get a little confusing when you have to cycle through three different Grisha contacts that are all labeled Grisha. If you are going at flank speed (left click in my game), you will start very deep and going at ~25 knots. This is kind of cheating, but if youre still struggling with the controls and how to play the game, it could potentially prevent some frustration. (Yes Epic, this applies to you. Which are best suited for which targets? in this game). Describing methods for evasion in the submarine game Cold Waters. Default folder location is inside the Cold Waters installation directory; PC: ColdWaters_Data/StreamingAssets/default That's the right time to send a Harpoon up his a## :). In game: seeker mode and search pattern are configured in bottom right for each tube separately. Depends on correct clasification. Needs to be fired from slow moving sub (don't ram your own torp!) Tomahawk Land Attack Missile or TLAM - long range land-attack cruise missile. ), but show up as an underwater warship. For hull-mounted sonar it is cone-shaped area behind the sub, approx. Its easy to see great care has gone into this game. You do get a nice periscope station but you better be wise with how you use it. It does basicaly apply to any time the enemy has fired though air borne sub killers. (Update 6/14/17: This has been improved with the v1.02 patch.). https://discord.gg/DrmztcDYYf. It's a submarine command simulator, unless you surface you won't have to worry about enemy missiles, aside from ones that drop a torpedo in the water like the SS-N-14, 15, and 16s in which case you have decoys and jammers to defend yourself with. Bow - front end of a ship Crush depth - depth where the sub will take structural damage and probably be destroyed by water pressure. (the one inside "override\hud") Search for this section and make the needed changes: DotModalsoaddsRPGelementstotheColdWaterscampaigns,addsnewcampaigns,introducesanewfleetofvessels(mostly)custombuiltforthegamebyourteamofmodellers,andaddsnewgameplayelementslikedeployable towed arrays, playable helicopters, and surface-to-air missiles. The primary focus is on what do once weapons are near you. Zen and the Art of Maintaining your Los Angeles Class Nuclear Attack Submarine. I will have to search for that. Then, as it's getting closer, try dropping a counter-measure, reversing your turn to hard starboard, and put full rise on the planes. Its tense and subtle without being intrusive. If planning to distribute the main mod with modification, you may do so under the condition that you also provide a link to the unmodified version found on the GitHub and not to any mirror, torrent, or other distribution. Weapons Guide :: Cold Waters General Discussions Store Page Cold Waters All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Cold Waters > General Discussions > Topic Details Earl of Doncaster Jun 19, 2022 @ 1:56pm Weapons Guide Is there a weapons guide? Cold Waters Weapons Guide California. This item will only be visible in searches to you, your friends, and admins. The devs tell me 'if you are running with 'hide low solution contacts' on it comes off working much like the hidden aliens in XCOM taking potshots at you.' You risk sub damage and flooding when below test depth. Is there any way to alphabetize to enemy ships by category? When a towed array is used this blind spot is covered by it. 19. Your encounters are dynamic; you will learn what you face when you make contact. Oh, my bad. You move your sub at two rates of speed; patrol speed (15 knots) or full speed (25 knots) to intercept enemy convoys, stake out areas to trap Soviet hunter/killer groups, and look for opportunities to fight your ship. A guide on how to adapt to '68 technology, and make use of the mk 37 torpedo, in particular. This Github repository is the official development center for the New Playable Subs & More mod for Cold Waters. Discussions include defenses like the MOSS, noisemaker and knuckles. After reaching activation point it will switch on search radar, locate largest target in seeker area and try to hit it. Q: MOSS vs Noisemakers, what is the difference, when to use one or the other. May 5, 2017 @ 11:59am weapons types so what type of weapons would be ready to be. Crush depth - depth where the sub will take structural damage and probably be destroyed by water pressure. This also generally results in more realistic sensor and performance comparisons. Raise your periscope or ESM mast for too long or cavitate and you may get some event camera fun. Max speed 23kn, range 23.000 yards, seeker range 950yds. At the subsequent meeting of the Inter-Allied Council . Q: What are the numbers in Signature tab? Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. Due to current (as of 1.05b version) lack of NATO surface ships, a few surface ships have been created and adapted using soviet ship 3d models. Contribute to archer884/ColdWatersEnhanced development by creating an account on GitHub. Sound waves reaching very deep waters will eventually return back to the surface in area called Convergence zone (CZ) as far as 30 miles away from source. Real-time naval fight. Layer can be used to "hide" from an enemy for a stealthy approach. Enemy subs display a range of moves. Cone of Cold's 8d8 damage on slightly exceeds Fireballs 8d6 damage (just 8 points more damage on average), and if you cast Fireball as a 5th-level spell Cone of Cold does just 1 point more damage on average.Spells while you have these hit points, the creature takes 5 cold damage. Our Cold Waters trainer has over 3 cheats and supports Steam. Major Features: - Real-time naval combat. If you're on Steam, someone posted a dump of the weapon stats as a guide. Before beginning, we recommend backing up your "default" folder to a safe location. I mean I can slowly number these items out, but it would become wonderful to have a brief description on each weapon's capabilities, their rates of speed, their runs, etc. It will be updated and expanded on as time passes. Sonar will not detect contacts in baffles. To change the max depth (most modern torpedoes have a maximum depth of at least 500 meters, . I'm not sure if CZ are modelled in the game yet, anyway combat in CW takes place at much shorter distances so CZ's would not influence us anyway. Some quests are time-limited and some can only be completed with certain companions. Subsim players have already started modding the game to add ships and missions. As per that license you are free to make derivative works of said models, provided that you do not sell them. This creates "shadow zone" just under the layer, where a sub can be hidden from surface ships (but at the same time it can't hear the surface ships). A: Torpedoes have seeker heard which function similarly to sub sonar. Ive been playing Cold Waters for a little over 26 hours and overall I am impressed with the logic that the game uses to conduct AI moves. 1) Submarines tend to have more tubes than they have torpedos. How about actual guns. You do not have to struggle with the nuts and bolts of TMA and sonar, in Cold Waters you are the captain and your AI crew will do most of the pencil-whipping for you. Tomahawk Anti-Ship Missile or TASM - long range anti-ship cruise missile with large warhead. Be aware that the mod is always a work in progress and is not always guaranteed to be completely bug free. For a full list of terms, see. Your own sub sound profile and range plays a significant role in the AI behavior. Cold Waters - Beginners Tips Cold Waters - Beginners Tips. The developers took extra steps to keep a lot of the game files external to the Unity game engine. Killerfish has a lot to be proud of. Is it possible for a new game to fill its shoes? To operate in this maritime theater characterized by shallow, cold waters averaging around fifty meters in depth. The sub is maneuvered using the keyboard (WASD to steer, surrounding keys to control throttle and ballast), and firing weapons is as . I am creating a GUI mod and i would like to move for example the torpedo images on the Weapons page a few pixels to the left. 4)Difficulty settings in this game do not affect the ai, but do affect a whole range of other things. DotModisanattempttocreateamoreorganizedmodthatisclosertovanillavesselandweaponscharacteristicsforColdWatersthanother,currently-existingmods. I would prefer the map to list the contacts by their NATO designation (Sierra 1, Sierra 2, Master 3, etc) even when a platform is identified, but I think Cold Waters is using the same naming convention as Red Storm Rising. Spoiler. You still have plenty of gameplay to manage by determining your course, depth, and speed and using the thermal layers to maintain a stealthy profile. I edit the sub stats, and they don't take effect. And the damage modeling can be pretty neat; I went to flank speed with the scope up and damaged it, I couldn't even lower it after that. There are 17 types of weapons in the Monster Hunter universe, with three of them (MBG, CB, IG) exclusive to the main series, and two (Tonfa and Magnet Spike) exclusive to Monster Hunter Frontier Z. You have noisemakers, knuckles, and MOSS decoy torpedoes to counter the enemy with, but these cannot always save your skin. Valve Corporation. Max speed 60kn, range 35.000yds, seeker range 4.000 yards. NO *****ing the pooch! Improved damage and accuracy. If you have any even more questions, I'll be content to answer!Queen: What is certainly the level and surface duct?A: I believe this innocent question is certainly worth several thick medical textbooks. How am I intended to understand that a TASM is definitely a missile and not a torpedo? About five minutes of reading through the steam page and discussions would have revealed that. I have been trying to play it on Dosbox to get in the mood for Cold Waters - but it has been tricky without a manual and although I played the heck out of this back in the day my 43 year old brain can't remember how to play it! A tag already exists with the provided branch name. When Skipping the Line I like to also turn toward the attacking weapon to close the range faster, thus giving it less time to match my depth. The fact that they're perennially useful and the fact that we spent so . \STEAM\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets\default\hud paste it to: \STEAM\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets\override\hud (create folders if needed) Step 2. Care to add something or discuss Cold Waters? Sonar in general performs best at slow speeds (1/3) and in deeper waters with less background noise. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay. ComejoinourcommunityonDiscord,wearemostlyEnglishlanguagebuthavesupportersandmoddersfromaroundtheworld! Airdropped or rocket fired torps will frequently use circular search. When I close the range to fire my mk14s and rise to 100 feet i'm almost always detected the cargo ships turn tail and the ASW ships are all over me. How do I know that the little black MOSS thing is a decoy? But youre commanding an American nuclear fast attack sub, thats what they pay you for, so no whining. Often they will rely on active sonar to keep you at a distance. While I understand what the devs were going for, a lot of players (myself included) feel it would be wise to include a helm station where the Captain can order periscope depth or a designated course and direct his attention to other matters, such as setting up for complex shots at a convoy or evading a multitude of vengeful torpedoes. If somebody could describe this aspect of the game to me it'd end up being really helpful as I experience the Ops Guide only briefly touches this. This means that even if you just identified a contact (and havent found a solution to their position yet), you can actually see them in-game. When watching live channels of the excellent submariner and youtuber Jive Poultry , I noticed several queries appear frequently. If you mean player usable weapons, they have confirmed Mark 48 torpedoes, Harpoon anti-ship missiles, and at this point I forget if either or both the Tomahawk anti-ship and land-attack missiles were confirmed, I think at least the latter is. Your email address will not be published. Bio (whales) do not have their own icon (yet? so you can get into their baffles. Note that biological entities are considered as vessels. Events are specified in the campaign/campaignXXX/campaign_data file. Options: You can turn off the event camera for more realism and surprises. This is why it is saddening to see beautiful silk sarees damaged beyond repair due to neglect. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay. It looks very useful, but most of the listed directories and files do not exist in the locations described. CZ may let a ship hear other sources of sound that are too far for direct contact. Although the maneuver may be a little scary when you first attempt it (the torpedo passes within a few yards of the sub and would probably magnetically detonate in real life), it works. Good trick is to send a torp and when the ship goes to evasion, it will usually turn away from the torpedo and try to run away. at very close range as it can be evaded or outrun by many targets. Make sure that the suspicious letter or package is isolated and the immediate area is closed off. Doblon Siglos Karaoke Professional Torrent, Adobe Flash Pro Cs6 Crack Amtlib Dll Download, Creative Labs Ct4750 Driver For Windows 7, Vectorworks 2010 Full Version Free For Mac, Vray For 3ds Max 2008 32 Bit With Crack Free Download, Xforce Keygen Autocad 2015 64 Bit Download, Skyscan Atomic Clock Instructions 38229 1, Instructions For Using The Photo Stick On A Mac Laptop, How To Copy Cracked Content To Installation Directory, Adobe Cs5 Master Collection Torrent Crack Mac Os. Snake search - torp will start weaving left and right, slowly advancing in the original direction. This can have a large effect on whether enemies can find you at the beginning of the encounter, so it might be good to be careful. Hover over a Tango class sub and admire the masts, limber holes, vents, hatches and railings; Harpoons throw off a booster midflight; surface explosions are much more than fire and streaming bits of smokeoften theres a stunning flash that white-outs the screen for an instant, a really marvelous visual effect. That can't be right, can it? The enemy has radar and extensive use of the scope will be detected, as it should be. . Even with a 60-foot cone you have much less flexibility than a 20-foot-radius sphere with 150-foot range. A wild and crazy expression of the will to live. If you have troubles getting your bearings in this game, you can also go to options and deselect Hide low SOL contacts in 3d. These sudden and complete changes in direction were helping me with some rather close dodges (including when a knuckle gets thrown out there, as well. I am really looking forward to this release. The user interface relies heavily on hot keys. Cold Waters General Discussions Topic Details. Great fire and forget weapon, but can also be steered by wire manually. Do you. Then, as it's getting closer, try dropping a counter-measure, reversing your turn to hard starboard, and put full rise on the planes. If you mean player usable weapons, they have confirmed Mark 48 torpedoes, Harpoon anti-ship missiles, and at this point I forget if either or both the Tomahawk anti-ship and land-attack missiles were confirmed, I think at least the latter is. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. While modern-day Germany no longer has the ocean-spanning naval ambitions of its predecessors, it has become a global leader in designing small, stealthy submarines that can effectively patrol littoral waters at a fraction of the cost of nuclear-powered submarines. A quiet place on the bank of a lazy river where nothing interested happened since the founding day. Enemy ships will shoot at Harpoons with high speed guns and chaff, so you are not guaranteed one missile, one kill, and would be advised to use salvos. Cold Waters Tactical Map Guide Tactical Map The Tactical Map, and associated Mini-Map, provide an overview of the battle based on your submarine's sensor data. DotMod is an attempt to create a more organized mod that is closer to vanilla vessel and weapons characteristics for Cold Waters than other, currently-existing mods. level or thermocline is usually a boundary between warmer surface water and colder strong drinking water which acts as a kind of sound screen, deflecting component of audio energy coming to it frm above or beIow. Cold Waters Weapons Guide Map Weapons Used In Cold War Cold Weapons List Do not handle the mail piece or package suspected of contamination. With that in mind here is a link to download the Red Storm Rising manual in .pdf format: Thank you! Mk37 - basic homing torpedo, used in 1968 campaign. I feel like whenever I get a contact from the strategic map. Heres a list showing how many each submarine has: 2) Cavitation depends on depth.