Healing:Can heal people. Although speed also boosts avoid. Cavalier and Paladin were important for the times I wanted an extra rider, which were many. Yes. Annette is totally usable early because of her Rally abilities on Blue Lion runs, and during that time she's an adequate mage. CF was my first route though I only played it on normal. By providing examples of what others have used to beat the game with, I hope this category of sub-optimal but good enough builds might get exposed. You can make ballpark estimations for expected stat growth by looking at the growth rates for individual classes and making an educated guess at how long each unit will be in each class. He healed, he did his job. Her range and canto as Bow Knight allowed her to consistently pick off enemy mages or fliers with crits, or otherwise use encloser when it made more sense. Mid: Damage Reddit and its partners use cookies and similar technologies to provide you with a better experience. Early: Damage/Healing I could've increased my evade further with an evasion ring and lighter weapon, but instead this allows me a high evade while I have a crit ring and crit weapon equipped for a high crit chance on the counter attack to kill during enemy phase. I wasn't expecting too much from her thanks to keeping her as a Mage during my BE run, thenI noticed that she could easily unlock Armor Knight. By the time I got into late 20s level he had already mastered Sniper also and got hunters volley and oh my he was one shooting everything and everyone. I've been pretty busy lately so haven't been on the forum much. Fighter - Brigand - Archer - Fortress Knight - Emperor, Axe Prowess Lv5, Axefaire, Hit +20, Deathblow, Lancebreaker, Final Lv. I think the fact that someone beat the game on Maddening indicates that they are at least 'good enough' for the settings they played the game on (admittedly though, what's 'good enough' might differ from player to player or even run to run). Marianne -https://i.imgur.com/29v1qKH.jpg, Class Progression: Priest > Bishop > Valkyrie > Holy Knight(unlock) I have screenshots of each character on the final map but none from before that point. getting one attack per combat and getting doubled by most enemy units). Create an account to follow your favorite communities and start taking part in conversations. On the last 2 maps, I had her Flying up to A+ and decided to try her out as the only flier on my team and see how it worked. Annette: Lv46 Dark Flier. There is a lot of discussion on what is the best build for a unit, but the best might not always be what a player is looking for. shawn bradley wife height vice grip garage jessica bieri Annette was my Wyvern Rider. Welcome to the forum and thank you for sharing your build. This was basically all that I did in the late game. "Damn, she's good," so I just kept using her as my main mage. Obviously in this case, Ingrid has received a total of +8 Spd and +4 str/dex/luck. He was even vital for Death Knight kills, but he sadly fell off. Some characters I went out of my way to grind supports with during meals in order to recruit them, others I gotonce my stats were higher enough because more paralouges is useful. In fact, I ended up liking Bernie's role so much as a Sniper, I changed my plans for Leonie and made her a Sniper as well because the role was so useful. Would be nice to have a mid-game progress example as well, but not a requirement. strengths/weaknesses? Plus flying allows her to rally bot things. tony cloninger net worth; Frankly I think if a character is that strong early on but suddenly becomes poor towards the end it would be poor design from the developers. Monk - Mage - Warlock - Valkyrie - Gremory, Reason Lv5, Dark Tomefaire, Dark Magic Range +1, Fiendish Blow, Uncanny Blow, Final Lv 38: Highest Stats Mag 45, Dex 37, Battalion: Timotheos Magi Corps +8MAtk, +10Hit, +10Crit, +2Prt, +5Rsl, +7Cha. During Ch 12 & 13 in particular, her high avo was important for me. Sometimes the devils in the details and why one persons run went much better than someone elses can have a lot to do with the progression path towards the same final class, how they split up instructions, exp, battalions, gear setup, stat boosters, adjutants, how they used them tactically, whether they grinded a lot or not, etc. i really wanted magic+2 and fiendish blow for the bolt axe+ & lightning axe destruction that ensued. Lindhardt was invaluable up until the end-game where I nearly stopped using him altogether. And downright maddening, at times. I don't know why people say she's a weak mage, she can ORKO most enemies in my run but I haven't reached the end yet. Hes able to ORKO the main boss in both Ch 11 and in Ch 12 using gauntlets. Sadly i didn't have enough mythril to try out Parthia but she also got Failnaught and Tathlum bow to use. Press question mark to learn the rest of the keyboard shortcuts. Early: - Bow Prowess Lv5, Bowfaire, Bow Crit +10, DeathBlow, Hit+20, Final Lv 35: Highest Stats Dex 37, Str 27, Primary Items: The Inexhaustible, Silver Bow+, Blessed Bow+, Accuracy Ring, Battalion: Indech Sword Fighters +8PAtk, -2MAtk, +20Hit, +10Crit, +4Prt, +10Cha. The only spell that she gets that attacks a weakness is Excalibur, but it only gets bonus damage on fliers, which you can get anyway with any bow. That's a really big difference, and given how valuable speed is in Maddening, you can see why many players would prefer the Wyvern Lord build for Ferdinand. Thanks for the insights. Sylvain had some decent early game bulk and damage. It should be noted that Falcon Knights in particular have a challenging class progression given that there's no good advanced tier class between Peg. I also held off on using any of the DLC items until the third to last chapter, where I just got tired. I personally don't think a Sword class is worth it. So I saw her as a rally bot first, and based on many discussions I read online, decided to go with Lysithea as my main mage. That's probably why I was more interested in NG only, but NG+ builds seem to be quite popular in discussions so why not include them? It depends on whether you prefer double darks or +10 heals. I used Hapi as a Dark Knight on Hard and really loved her but on Maddening Gremory is probably best so she has double Warp. Annette wants to be a Wyvern Lord. I prioritized her as an enemy phase unit and would often use the Retribution gambit on her prior to moving her into the enemy front line. abigail spanberger chief of staff. Fighter - Brigand - Assassin (Falcon Knight on last 2 maps), Sword Prowess Lv5, Swordfaire, Sword Crit +10, Sword Avo +20, Alert Stance+, Final Lv 35: Highest Stats Spd 46, Dex 36, Primary Items: Wo Dao+, Rapier+, Brave Sword, Evasion Ring, Battalion: Cichol Wyvern Co +7PAtk, +15Hit, +15Crit, +5Avo, +6Prt, +1Rsl, +10Cha. She doesn't get any mass healing. In my playthrough using Wyvern Lord Annette, she was very similar to a standard mage in terms of utility. As the morning sun rises, my lingering memories fade. I switched between the Fetters and Kadmos to give her more movement and more Def when necessary. Different story route from yours so I'm not sure how useful this build would've been for CF, but I loved it. Compared to Valkyrie you get a couple extra magic power (which matters little when you're hitting for 40-50/turn) and no effective extra range (Dark Knight has more movement, but less spell range). +10-20 hit/crit/mt etc. noble -> monk -> mage -> wyvern rider -> wyvern lord. 2000's hottest lms - nominated for four Oscars (including BEST PICTURE) and the winner of the BEST SCREENPLAY Golden Globe. I found myself without enough healing for the amount of damage taken and she provided noticeable chip that let other peoplekill. Dorothea was without question my greatest asset from beginning up to the time skip. Dorothea has the best overall spell list in the base game between Reason and Faith, though she lacks the punch of a high magic stat. Not uncommon for Felix but I certainly haven't seen that often for Dimitri. There were few units that could not be eliminated safely and often with a Crit at that point. When is it safe to start the DLC side story? Early: Damage 18 14 comments Best Add a Comment MattLocke 3 yr. ago She's pretty flexible. That said, from my own play through, I'm aware that they are both very strong with a bow. Admittedly, I benched her for 20 levels to level her up as a Pegasus Knight for Darting Blow and speed in general, but as soon as she hit 20 and got into the class she began tearing up the scene. For example what did the team look like in Ch 12/13? Being able to use Rally and also dance on the same turn (I'm using Flayn as my dancer) is extremely powerful. - Results (126 votes) Wyvern Lord 35.71% 45 Gremory 54.76% 69 Warlock 9.52% 12 This poll is now closed. Caspar was very solid throughout the mid-lategame. Thirdly, I feel that while there is a lot of discussion on character builds, I havent seen much consideration given to team builds. Byleth: Lv45 War Cleric. I narrowed this down to 7 core archetypes that I wanted to use (and prioritize training): 1 Physical Tank, 1 Evade tank, 1 Magic tank, 1 Dancer, 1 Dedicated Healer, 1 dedicated Bow user, 1 Mage. Golden Deer / Verdant Wind Example Builds: Black Eagles / Crimson Flower Example Builds: Black Eagles / Silver Snow Example Builds: My personal reasons for starting this list: As Im playing my first Maddening NG game, I found myself wondering how my progress is going compared to others. 13. Ingrid seems to be a matter of RNG, last time I played blue lions she ended up super weak so I benched her. Felix is probably better as a War Master or even a Bow Knight/Sniper, because I noticed you only have one archer and it's Ashe, who's pretty weak. All things related to Fire Emblem: Three Houses & Fire Emblem Three Hopes! BL? I ended up giving him Edelgard's battalion as it only required C Authority and I didn't hit B Authority until the last few maps with his Authority bane. The way that I play is that I do my best to construct a party that can keep pace with the nuts AS of enemy units on Maddening, which is why most of the ultra-high speed characters in the game get used. Frankly I think if a character is that strong early on but suddenly becomes poor towards the end it would be poor design from the developers. Thanks for sharing. Bolt axe Annette is so cool! Class Progression: Brigand(mastery skill) > Wyvern Rider > Wyvern Lord June 21, 2020 in Fire Emblem: Three Houses. Early game is far and away the hardest portion. Hell, I'd rather have the extra spell range to make sure I can attack without counters against units with 1-2 range weapons. But if you want something toreference, there you go. But what about Wyvern Lord? But even still, she wasn't without use and could make a difference though her ability to ORKO faded away faster than I would have liked. Also armor knights could never keep up with anyone else, soooo. Class Progression: Soldier > Cavalier > Paladin, Early: Damage- Unfortunately, he didn't have any utility beyond that or the ability to survive enemy phase, so canto and huge range was a godsend on him. Class Progression: Fighter > Archer > Cavalier > Sniper > Bow Knight Ingrid: Lv46 Falcon Knight. Mid: Damage In Maddening enemies tend to branch into two categories - enemies that aren't hard to double (between 0-25AS from Ch. I ended up using him as another dodge tank and utilizing his battalion and encloser to lock down enemies that I couldn't deal with on that turn.Hilda. At their best, they have established cinema verite, mastered literary filmmaking and film noir, invented the New Wave, . I think the best option for her is Assassin, but anything you choose will have heavy weapon proficiency requirements. Throughout the early-mid game, Byleth used Brawling as well but by the time I was able to get a Brave Sword, Byleth didn't have the speed to be able to x4 enemies and so I switched to sword exclusively. Endgame is the very end where almost everything that you have to do is direct plot and all units' builds are locked in. By I guess I look at things a little differently. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Marianne went through a few iterations. I think you need more archers though. @SpearBerry Thanks for the post. He just kind of did what I needed him to do on a particular turn, didn't excel at anything but was able to pick up slack. Also, I spent a lot of time on Tea time which resulted in nearly all of my primary combat units having 20-30 Charisma by the last map. Level her as a mage at first to get fiendish blow, but increase her requirements to upgrade to wyvern lord later. Or maybe I'm just sentimental and don't like excluding people so I try to find ways to make them more useful . Even when she doesnt crit she does decent damage using Steel Bow+. Also, if you are curious about builds in general, you should visit people's playthroughs, because some of them do a rundown of their characters before starting the chapter. While I love learning about and discussing optimal builds, sometimes it can feel pressuring that I have to use the optimal build and, at least for me, can make the game less fun if I feel like I have to build my characters a very specific way. End: Benched. Early: Healer Please note that this list in no way rates how good the builds themselves are.
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